Thank you, and see you in 2025!

Thank you to all presenters and attendees of VGC24! From the conference chair perspective it seemed like a successful conference: good presentations, good conversations, and a good atmosphere. On behalf of the local committee: we’re grateful for your participation, and enjoyed welcoming you to Birmingham and to BCU.

Presenters will have received an email about proceedings (to be hosted on this site), edited collection (TBC), and other matters: please respond by 30 Sept 2024 so we know whether to follow up about publication.

From here, the 2024 BCU LOC will start handing over to next year’s organisers. The theme and call for 2025 will be posted in due course, and circulated around the usual networks. Until then – thank you once more!

Registration open for presenters + site updates

Great news: registration is open for presenters, who will have received emailed instructions. For the moment we are keeping registration to presenters only.

There are also a handful of new pages on this site to share information about the conference:

The schedule is in progress, and we hope to be adding that in the next few weeks, too.

Decisions have been made

Thank you to everyone who submitted abstracts for VGC 2024! We were overwhelmed with the response, and we have expanded the draft schedule to make sure we could accept a greater proportion of submissions.

All decisions have been communicated via OpenConf. The local committee is working hard to pull together local information, hotel recommendations, schedules, etc. Watch this space!

VGC 2024 Call for papers is now live!

Drawing on threads emerging from last year’s Video Game Cultures conference in Klagenfurt, the theme for this year’s conference is other in all its permutations: other, others, othered, othering, otherness, and beyond. We seek to centre marginal practices, marginal identities, peripheral national traditions, and consider researcher positionality in/as other. Let us reflect on other spaces and sites of gaming, discuss other approaches and methods to studying games, players, and gaming cultures. What can we learn from (or about) other researcher practices, other player practices, other design and industrial practices? How do video games create or recognise difference, what does alternative embodiment look or feel like, and what worlds are possible in games?

Video Game Cultures 2024 will therefore investigate various ways in which video game cultures, technologies, practices, communities, paratexts and genres develop within the framework of five thematic tracks. As digital games encompass an expanding range of highly complex and variant phenomena, this often leads to an overlap of issues across themes, so we are inviting participants of all backgrounds (academic, developer, producer, player, fan etc.) to submit proposals to this interdisciplinary event.

Find full CFP here: https://videogamecultures.org/2024-cfp/

Hope to see you in September! 

One week left until the conference

We are in the final stages of preparation for the conference and look forward to welcoming you all next week in Klagenfurt.

The conference will take place in the meeting rooms z.1.08 & z.1.09; please note that you can enter the University only through the main entrance – see the map below (click for a larger image)

 

Deadline Extended / Conference Fee Announced

The deadline for Video Game Cultures 2023 has been extended until 22 April. We are eagerly awaiting your submissions.

The registration fee for the event is going to be € 65.
Currently, we are searching for options to support students who would like to attend with the fee.

Conference Topic: Exploring New Horizons

Video Game Cultures 2023 is an interdisciplinary event focusing on digital human artefacts. Taking place at the University of Klagenfurt in Austria, this conference sets out on a voyage into the realms of video games and digital human artifacts.

Exploration, the excitement of the new and unknown, is a superstructural driving force in game design, -engineering, and -studies. Yet, it is a concept of prevalent paradoxes, too, making it necessary for developers, coders, and scholars to navigate along a fine line between established ideas of investigations in key issues and the unorthodox overcoming of boundaries.

  • Those making video games can facilitate exploration with genre conventions supporting the sensation or dare to discover new configurations of video game experiences.
  • Those involved with gaming hardware are keen on pushing the limits of current-gen technology or usher in the next hardware sensation to literally change the game.
  • Academics of all disciplines are keen on finding the right tools for analysis within their respective orthodoxies or to prepare their collapse in favour of sustainable interdisciplinarity.

To find out where the future of the medium lies, what is left to do is explore exploration as such.

 

Check our programme for a full schedule.