Thursday, 12 September 2024
09:00 | Registration/Coffee, P132 |
09:30 | Welcome, P131 |
10:00-11:30 | Panel 1 – Game Paratexts, P131 Chair: René Reinhold Schallegger Regina Seiwald – Marginally different: the ludic tendencies of videogame paratexts Lauren Cook – “What you remember is the illusion”: intermedial characterization and collective memory in the Final Fantasy VII franchise Nick Webber and Matt Denny – Not actual play: examples of play and expectations of experience in TTRPGs |
11:30-12:00 | Break |
12:00-13:30 | Panel 2 – Race, Ethnicity and Post-Colonialism, P131 Chair: Charlotte Stevens Marko Jevtic – Between interactivity and activism: identity tourism and the ‘playful translations’ of (radical) resistance Marta Suarez – Constructing the refugee in Baldur’s Gate: protection and guidance as the path for “good” René Reinhold Schallegger – “There lies perdition” – how Banishers: Ghosts of New Eden (2024) uses hauntology to exorcise the spectres of neo-imperialism and neo-colonialism |
13:30-14:30 | Lunch, P132 |
14:30-16:00 | Panel 3 – Otherness in Play, P131 Chair: Alex Wade Ellie Chraïbi – Inside: are ‘you’ the player, the avatar, and the protagonist? Ashleigh Cassemere-Stanfield – Soma, the slave trade, and other inhuman temporalities Poppy Wilde – Palatable vs. poisonous others: aliens, AI, and mutants, oh my! |
16:00-16:30 | Break |
16:30-18:00 | Panel 4 – Games, Play and National Identity, P131 Chair: Felix Schniz Magnus Andersen – Crazed, cold, calculated: the racial figure of ‘the Russian’ in multiplayer gaming Kayleigh MacLeod – Harnessing cultural fragrance for meaningful game development Carina de Assunção – Exploring attitudes towards gender diversity initiatives in Portuguese esports |
19:00 | Conference dinner, Milan Indian Cuisine (93 Newhall St, Birmingham B3 1LH) |
Friday, 13 September 2024
09:00 | Coffee, P132 |
09:30-11:00 | Panel 5A – Video Game Industries, P131 Chair: René Reinhold Schallegger Daniel Riha and Diogo Henriques* – Searching for and reflecting on AI text-to-video landscapes as other Leon Xiao and Solip Park – Compliance of South Korean mobile games with loot box probability disclosure requirements Jude Bereton, Bethan Jones, Carlton Reeve, James Zborowski, Anna Bramwell-Dicks – Play your way into production: game-based skills development for the screen industries |
Panel 5B – Time, Death and Dark Tourism, P134 Chair: Nick Webber Kristina Jevtic* – “Time loops and other forms of save scumming”: Outer Wilds and the foregrounding of unnatural ludic temporalities Heather Maycock – Press F to pay respects: moves of mourning and alienated death in RPG videogames Iris Kleinecke-Bates – Post-apocalyptic game space as interactive alternative present: Horizon: Zero Dawn (2020), and The Last of Us (2013) and the construction of the Real |
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11:00-11:30 | Break |
11:30-12:30 | Panel 6A – Local Game Studies, P131 Chair: Will McKeown Yekta Kalantar Hormozi – Gaming culture in a sanctioned country – the case of Iran Guillaume Guenat – The (not yet) forgotten history of video game practices: a local approach |
Panel 6B – Game Design, P134 Chair: Andrew Bell Meera Darji – Digital storytelling and creating experimental ‘other’ immersive worlds Ping-Chung Tsai – Constructing Complexity: Understand Digital Game Mechanics through Luhmann’s Systems Theory |
*Presenter joining us online
12:30-13:30 | Lunch, P132 |
13:30-15:00 | Panel 7A – Ability and Mental Health, P131 Chair: Harri Charles Deanna Holroyd and Holly Parker* – Games as therapy? The neoliberal commercialization and therapization of RPG gameplay in Hero Journey Club Guilherme Magalhães – Video game audio description model: audio introductions for characters, scenarios and objects Rory Summerley – Modern controls: an autoethnography of motor disability, controllers, and accessible fighting game design |
Panel 7B – Resistance in Play, P134 Chair: Reuben Mount Sarah Beyvers* – Other ways of playing and the political valence of ludic resistance practices Bettina Bódi – Playing with capitalism: metareference, comedy, and cosiness in Turnip Boy Commits Tax Evasion (Snoozy Kazoo 2021) Adrienne Mortimer – The ties that bind: killing heroic masculinity in The Last of Us Part II (2020) |
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15:00-15:30 | Break |
15:30-16:30 | Panel 8A – Fans and Fandom, P131 Chair: Katja Aller Ashley Guajardo* – What videogame nerds want (romantically) Iain Donald – View from the (virtual) terraces: football fandom in videogames |
Panel 8B – Cowboys and Vampires, P134 Chair: Ewan Kirkland Erick Verran* – Simulating other-awareness and the limits of the carnivalesque Rebecca Pearce – “I made you to be consumed”: creating a digital Byronic vampire hero for a new age |
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16:30-17:30 | Drinks reception, P132 |
*Presenter joining us online
Saturday, 14 September 2024
09:00 | Coffee, P132 |
09:30-11:00 | Panel 9 – Other Bodies in Games, P131 Chair: Regina Seiwald Markus Elvig – Fat adventurers not included: an analysis of how character creators in digital role playing games afford the creation of fat characters Boyang Liang – Beauty and ugliness: moral dilemmas in game character development in contemporary society Mareike Stürenburg – The erasure of the other: How modifications are utilized to decrease diversity in video games |
11:00-11:30 | Break |
11:30-13:00 | Panel 10 – Fatherhood and Adulthood, P131 Chair: Poppy Wilde Rebecca Käpernick – Othering mothers, mothering others: mothers and the experience of othering in end of the world game narratives Ewan Kirkland – Adulthood, prestige gaming and the Little Sisters of Bioshock Katja Aller, Elizabeth Neumann, and Felix Schniz – Guardians astray: the poetics of parenthood and othering in the Amnesia games |
13:00-14:00 | Lunch, P132 |
14:00-15:30 | Panel 11 – Political Avatars, P131 Chair: Nick Webber Nicole Kilzer – The queer potential of avatar creation Robin Longobardi Zingarelli – Empathy in gameworlds: how design practices shape the relationship between self and other Laura Arnott – Transcultural affect in gaming: hybrid identities and cultural otherness |
15:30-16:15 | Plenary discussion and closing remarks, P131 |