VGC 2026 Final Programme
full text below, or download a pdf (updated 10 August 2026)

Thursday, September 3

08:30 – 09:00                           Registration and Morning Coffe

09:00 – 09:30                           Opening Remarks

09:30 – 11:00                           Panel 1 – Community, Memory, and Environment

1 – Asynchronous Collaboration and Ludic Literacy in Death Stranding (Sadeghizad)
2 – The Aesthetic Community of Ruis and the Inner Fracture of the Subject in Celeste (Žalac)
3 – The Treatment of and Violence against Non-human Animals (Schütz)

11:00 – 11:15                           Coffee Break

11:15 – 12:45                           Panel 2 – Literacies, Data, and Complex Systems

1 – Demystifying the Black Box (Tucek)
2 – Exploring the Satisfactory Grid for Applied Data Science and Energy Education (Sinanović)
3 – Building Energy Literacy Through Minecraft (Lux)

12:45 – 13:45                           Lunch Break

13:45 – 15:15                           Panel 3 – Failure, Endings, and Death

1 – Learning by Falling (Urach)
2 – Abject Failure and the Affective Threshold in Disco Elysium (Arnott)
3 – Why Not Play Until the End (Wang)

15:15 – 15:30                           Coffee Break

15:30 – 17:00                           Panel 4 – Voices from Afar (Remote Panel)

1 – Thirty Second Mineralogy (Evans, Bess, and Lam)
2 – “You can’t shake hands with a clenched fist”: Designing Long-Form Classroom Games (Christopher)

17:00 – 17:15                           Coffee Break

17:15 – 18:45                           Workshop: Designing Empathy Through Play (Weißberg, Nikiforova, and Kovalchuk)

19:00                                       Conference Dinner

Friday, September 4

08:30 – 09:00                           Morning Coffee

09:00 – 10:30                           Panel 5 – Citizenship, Awareness, and Participation

1 – A Golden Path to Democracy (Hellenbrand)
2 – CD Project RED’s 2020 Cyberpunk 2077 and Informal Civic Education (Buchwald)
3 – Learning Across Playful Contexts for Societal Challenges (Henriques and Riha)

10:30 – 10:45                           Coffee Break

10:45 – 12:15                           Panel 6 – Pasts, Histories, and Museums

1 – The Politics of Simulated Pasts (de Assis)
2 – Co-Creating Heritage (Runnel)
3 – Ludic literacy, media literacy, and the player/developer-historian (Webber)

12:15 – 13:15                           Lunch Break

13:15 – 14:45                           Panel 7 – Games, Media, and Culture

1 – Ludic literacy and mediated games: learning about games from television (Stevens)
2 – Authenticity in Games (Bernfeld)
3 – Archaeology of Knowledge from Bloodborne to Elden Ring (Komel)

14:45 – 15:00                           Coffee Break

15:00 – 16:30                           Panel 8 – Design, Creativity, and Education

1 – Beyond Worldbuilding (Thon)
2 – Lusory Attitudes and the Game of Design (Mallory)
3 – Bridging Teaching Game Development and Invention Pedagogy (Rodrigues de Camargo)

16:30 – 16:45                           Coffee Break

16:45 – 18:15                           Panel 9  – Play, Experience, and Human Development

1 – Facilitating Play in Crisis (Bergmann)
2 – Developing Empathy Quest (Montalesi)
3 – Land a Hand (Weißberg and Kovalchuk)

19:30 – 21:30                           Conference Dinner

Saturday, September 5

08:30 – 09:00                           Morning Coffee

09:00 – 10:30                           Panel 10 – Game-Centred Teaching Practices

1 – Ethics of Student-Teacher Roleplay (Lendić)
2 – Playable Worlds as Pedagogy: Reconfiguring Single-Player RPGs for Intercultural Learning in Content-Based Instruction (Zhang)
3 – Lab Hazards (Schniz and Größing)

10:30 – 10:45                           Coffee Break

10:45 – 11:45                           Panel 11 – Best-Practice Teaching

1 – Deliberate Practice in Game-Based Learning to Foster Motivation in Piano-Practice (Thausing)
2 – Exploiting Commercial Games for Extramural English Vocabulary Acquisition (Sabiri)

11:45 – 12:45                           Lunch Break

12:45 – 14:15                           Panel 12 – My Teacher, Myself?

1 – Ludic Autoethnography (Harshina)
2 – Playing the Body (Unterholzner and Lokhmankina)
3 – Safe Words and Save States (Skubiszewski and Hoi)

14:15 – 14:45                           Closing Remarks